5/12/2007

Quake Wars and spawn camping

Personally I am indifferent about spawn camping and those who whine about it just need to accept that sometimes shit happens. I am intrigued though by this tidbit from the Quake Wars site from the devs about how they are trying to limit spawn camping:

Yes, newly spawned players are temporarily invulnerable, unless they choose to open fire.

"The Strogg team do have energy shields as team doors/walls that will kill any GDF players/vehicles attempting to move through them, but the main change is in how spawning itself occurs. Players actually spawn in mid-air above the battlefield and descend to earth, the GDF slowed by a parachute, the Strogg by an energy shield that acts as an air-brake. You have some control over your horizontal direction and speed of descent, so you can steer towards where you want to land. This means that players are much more dispersed when they spawn, so even when their spawn-invulnerability wears off, they're too far apart to all get caught in the same airstrike/artillery salvo/panzer stonk.

"As the objectives and territories change hands, teams gain new spawns. There are also capturable spawn points, which can be recaptured by the enemy (although that doesn't mean the enemy start spawning there instead). By default you'll spawn at the spawn point nearest the front line, but you can select from the available spawns on the command map in the Limbo menu (sometimes your team's heaviest vehicles are only available back at your start base).

"I think people are going to really enjoy getting to grips with the Strogg Spawn Hosts - they add some interesting gameplay considerations. Strogg Technicians can create Spawn Hosts from GDF casualties. If a Strogg player goes up a Spawn Host and hits Use, they claim it. Then, when they're killed, they spawn from the Spawn Host, presumably nearer the frontline than the default spawn. GDF Medics can destroy Spawn Hosts with their Defibrillator pads (and should do so, whenever they can)."


So, that's pretty interesting especially how medics will not only have to do their normal medic duties but also work on taking out those Strogg spawn points.

1 Comments:

Blogger Matt said...

Wow - its interesting to see Medics take on a strategic role in the offensive...

5/12/2007 11:01 AM  

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