Fallout 3 is not as great as the reviews state
If you like walking, interrupted by the occasional firefight where the targeting system (VATS) requires aiming at body parts to hit them and then doing super slow-mo Matrix crap each time you get a kill, then it's definitely for you.
Personally I find the VATS system garbage but since Fallout 3 is at its root an RPG (despite it's first person perspective), I can understand why it's there. When you target the bad guy you're calling the target then the chance to hit on each body part is your roll of the dice. However, I find it a bit of a waste since you have to get really close and personal with the bad guys to get a high percentage hit unless you just dump every single skill point you have into weapons. And since bullets are worth more than gold as you wander around the wastelands and cities you have to make each shot count. Also, I thought this was 2008 but the majority of the story takes place in tunnels and caves like we're playing Quake 1 again.
I think the turn based element of Knights of Old Republic is a better mechanic for a game like this where critical hits are determined in the background rather than being jammed in your face each time you turn a corner and are face to face with a mutant.
Still, the really nice thing about the game is the story and more importantly if you get tired of the main storyline you can just take off and go find other things to do. There's all sorts of little nuggets of fun you can partake in while playing the game that have nothing to do with the main storyline so if you're easily distracted you might never finish this game and still have fun.
Provided I can slog through the rest of this game I'll try to write a review. From what I've read online I'm about half way through after already putting 30 hours into this game. I know people want more content in games but damn this is getting a bit repetitive.
Personally I find the VATS system garbage but since Fallout 3 is at its root an RPG (despite it's first person perspective), I can understand why it's there. When you target the bad guy you're calling the target then the chance to hit on each body part is your roll of the dice. However, I find it a bit of a waste since you have to get really close and personal with the bad guys to get a high percentage hit unless you just dump every single skill point you have into weapons. And since bullets are worth more than gold as you wander around the wastelands and cities you have to make each shot count. Also, I thought this was 2008 but the majority of the story takes place in tunnels and caves like we're playing Quake 1 again.
I think the turn based element of Knights of Old Republic is a better mechanic for a game like this where critical hits are determined in the background rather than being jammed in your face each time you turn a corner and are face to face with a mutant.
Still, the really nice thing about the game is the story and more importantly if you get tired of the main storyline you can just take off and go find other things to do. There's all sorts of little nuggets of fun you can partake in while playing the game that have nothing to do with the main storyline so if you're easily distracted you might never finish this game and still have fun.
Provided I can slog through the rest of this game I'll try to write a review. From what I've read online I'm about half way through after already putting 30 hours into this game. I know people want more content in games but damn this is getting a bit repetitive.


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