5/29/2008

Sins of a Solar Empire, the 2 hours of gameplay review

1. The tutorials are not adequate.

2. There is no single player campaign.

3. Even though it is in space it appears you can only play along the X and Y axis.

4. It's a bit slower paced but much more open ended when you start playing. Even a four player size map is HUGE and if you don't play on an impossible difficulty level you can at least have some time to amass your forces and play around with the upgrade trees and pacify your home solar system before jumping between systems.

5. There are a LOT of upgrade trees. I think I saw an upgrade for the type of shoes your ship cook can wear. Or maybe that was the gauss canon upgrade, I don't recall.

6. The devs included a lot of map building and other mod tools right out of the box. That's good if you have the time to sort through the good and bad stuff. Not so good if you work for a living and don't have time to read all of the forums.

7. Graphically it is very beautiful but I'm a little disappointed that the graphics are at the same level as Homeworld 2 which came out three years ago.

8. Autosave is enabled by default, the way it should be.

5/07/2008

What? Doom 4 you say?

Ignoring for a moment that they are not talking about the next Castle Wolfenstein but this announcement for Doom 4 gets me quite excited. I know some didn't like Doom 3 but I did. Things jumped out, I shot them, they fell down dead and I moved on to the next little thing. That's all I ever asked from Doom and that gorgeous tramp never let me down.

Straight up shooters like Doom are just like a Colombian hooker. You give up some cash, they do the job, and when you both part there's no fuss or hassle, just some blood on the wall, maybe some dead bodies lying about the room, and a sensation of getting something done (or catching something that requires a shot).

So I say gimme that Doom 4 id, I'll play it.