9/28/2006
Some legislature wants to require the ESRB to play all through an entire game before they can rate it. The Ars article brings up an excellent point: how do they rate a persistent world like World of Warcraft? Also, what does this require in terms of manpower and costs. In fact, who absorbs those costs? Oh yeah, you and me. You know what this is, it is simply an attempt to delay games getting put on the shelves thus keeping the world "safe" for children who probably have seen more porn than their parents while taxing gamers with extra hidden costs.
9/21/2006
Work, vacations, illness, and other crap (where crap = EQ2) has made me a bad updater lately. But here's one that caught my interst: Ubisoft "accidentally" leaked information about upcoming titles. Of course it was a mistake and not meant to cause some buzz for their games. Sure, naturally, happens all the time.
Dual Core processor info about Intel chips here.
9/10/2006
Supreme Commander just might be the next game I pick up. From what I understand it is a RTS game that not only has the normal RTS grindfest-clickfest but the sheer numbers of units per side is staggering. Where Age of Empires or Rise of Nations limits you to the hundreds of units, SC goes much higher. In fact, this site mentions units per side of nearly 500-1000.
I can't believe I'm looking at an RTS to play, has the market for shooters really dried up that much right now until Quake Wars? I suppose variety is the spice of life though so why not.
9/7/2006
Ah there's nothing like a little vacation and then getting sick after the vacation to screw up one's ability to post online.
Regardless, the news keeps turning. Like this article about ATI's revenues getting hosed and not even meeting the low-end of expectations. Is this a sign of things to come now that ATi is part of AMD. Will Intel continue to not want ATi chipsets in their boards? I know there's plenty of other motherboard/PC makers but what's to stop Intel from trying to play those little games of back and forth like they did with Dell a year or two ago.
You read this regarding World of Warcraft and it almost seems intuitive for making a successful online game. Make it accessible, don't overload the user, and make the normal grinding of an MMORPG have a higher purpose. If that's the case then the biggest problem with EQ2 is that often it's not easy to find quests. Sure they made it a little easier by putting symbols above quest givers heads but you have to FIND that quest giver first to even see the symbol.
Oh boy oh boy!! More Medieval 2: Total War information at Gamespot.